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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:05:00 -
[1]
You forgot
- CCP approved logofksi
- Removal of aggro timer from one system to the next
- Insta warp transport buff
- Macherial nerf (incoming) for carrier invulnerabilty
- Nomad implants
- Cloak MWD
- Jump Freighters cyno to dock
And many more.
Yes CCP are lame. They love the bear-bucks though.
SKUNK |

Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:14:00 -
[2]
Originally by: Furb Killer He is only looking at ganking unarmed or totally outgunned targets, he isnt looking at 'fair' fights. Sure if you just want easy kills you dont like more HP, i personally prefer a real fight where both sides get kills or in a 1v1 where both sides end in hull than easy kills. Then i really enjoy longer fights alot more than dieing in seconds.
You in a 0.0 alliance to be fair. PVP on easy mode.
Oh and it looks like a lot of your kills were 20 man ganks :))
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:15:00 -
[3]
Originally by: Bellum Eternus
Originally by: Ebodhisatva
Quote: The upcoming web nerf: few ships will be able to fit more than one web, or both web and 9km scram at the same time. Targets will MWD, AB or simply float back to gates and jump out, escaping destruction. More targets escape.
IIRC the scram has changed also: If you are scrammed, you will not be able to use your MWD.
(not that this differs to the OP's subject)
Um, what? I just *said* that. Solo PVPers will need *both* a web and a 9km scram (in addition to a 24km point) to stop MWD ships from escaping, by deactivating their MWD and then webbing them to 50%. If they have an AB, they'll escape regardless.
2xwebs really tbh
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:20:00 -
[4]
Originally by: Shintai
Quote: Rigs are introduced: peak tank DPS and static HP skyrocket, peak speeds go insane, peak DPS remain static. More targets escape destruction.
How about you just fit some gun/missile rigs then...
For web..targets will MWD? How..with the scrambled MWD that doesnt work?
Go back and study on your homework. You have plenty of other flaws aswell.
Target uncloaks 15 km from gate... this is outside of your scram range baring having a lachesis there.
So you bring a lachesis.
Target has warpcore stabs, so you need a hic.
So you bring a broadsword.
Lachesis has weak tank vs sentries.
So you bring a remote rep bs.
You also need some DPS.
So you bring a DPS BS.
People like to hotdrop your ass
So you bring a falcon
Now youve got 5 dudes needed to camp.
You get called blobbing pirates and come out to 0.0 and fight like a real man etc.
LOLOLOL
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:29:00 -
[5]
Originally by: Furb Killer How is that pvp on easy mode? It isnt like we are somewhere in middle of 0.0 where everyone arround us is blue and once in a while we do some pos busting.
I got enough solo kills, allthough lately and having been in militia too many were in fleets. But when enemy also has a similar fleet it can show as 20 vs 1 kill, but we also had 20 of them firing on us.
Not to mention the absolute requirement to be able to do small scale pvp according to many here, the nano ship, makes sure i miss alot of kills. Last fight i got was harbinger vs ishtar, i ended in hull, he ended in warp since there is no way i can kill a nano ship alone.
Why is 0.0 pvp on easy mode.
Well briefly
1) No sentry guns. This enables you to use the full range of ships and fittings the game provides.
2) No sec drops - you can pirate under the NBSI cop out all you want and still get into hig sec when you need to churn through some lv4s. There is no consequences for your action and you dont have to stand by your decisions
3)Bubbles - The ultimate in no skill pvp.
4) FC Drone Bay - when the blobs form up - your an extended drone bay for the FC. No initiative is needed. No skill is needed. No thought is needed. Warp to where the fc says, shoot at what the fc says, retreat when the fc says.
5)Epic Lag - the only thing hard about 0.0 pvp is putting up with lag - and the amount of 0.0ers that put up with epic lag fests again and again and again shows truely how brain dead they are.
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:45:00 -
[6]
Edited by: Le Skunk on 11/08/2008 11:45:37
Originally by: Furb Killer
text
1) Yes of course. Low secers have to make do with 70% of the possible ships/fittings effectively out of bounds. ITs a handicap the 0.0 pvpers do not have, and it means you have to be more skillful to succeed.
2) BAH - militia wars are a load of old tosh. Its queensbury rules "not in the face" cheap clone, pvp flag, scaredy blobs, no risk, drakes and shitty fits. How do i know - I have a spy alt in one of the militias, and its so pointless I go afk in "our" blob with "their" blob on the other side of the gate.
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:48:00 -
[7]
Originally by: Furb Killer
Or the pirates station camping with carriers that are further inside the station than the average nyx can fly into a caldari station.
Use a nano macherial and bump the enemy off station.... oh wait...... its getting gimpnerfed
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 11:58:00 -
[8]
Originally by: Furb Killer
Sure i see those carriers being bumped by nano machs all the time. Oh wait actually i have never seen them being bumped off...
Thats because your all pansies flying around in t1 fully insured myrms
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 13:28:00 -
[9]
Edited by: Le Skunk on 11/08/2008 13:28:30 Edited by: Le Skunk on 11/08/2008 13:27:43
Originally by: Furb Killer (98% of those who get podded in low sec arent experienced with pvp)
100% of people who say this are wrong
SKUNK
edited
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 13:39:00 -
[10]
Originally by: Hugh Ruka ...PK ...
lol
SKUNK
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